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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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Behaving with real class - Using a text-based language

This lesson sequence offers an approaches to teaching object-oriented principles using text-based programming. It attempts to address the problem that many of programming languages are too complex and their environments confusing for many students.

Text

Eureka: Protest, riot, rebellion or revolution?

This unit of work consists of four activities that examine the causes and consequences of the 1854 Eureka Rebellion. The activities include a decision-making exercise through which students consider the rebellion from the point of view of the diggers and the realities of life on the goldfields. A short video provides background ...

Online

Soil – more than just dirt!

Explore different soil textures and discover their various properties. Through simple soil testing, children will learn to appreciate the true value soils have in helping plants grow. The learning outcomes of this activity are for children to: - understand how soil texture influences the amount of water and air it holds - ...

Online

Catchment management: the drain is just for rain

Stormwater originated as rain and flows into creeks, rivers and other water bodies. Any rubbish or chemical pollution collected during this journey can end up polluting the waterways. This activity looks the impacts of stormwater and rubbish in our waterways. Outcomes of this learning activity are for students to: understand ...

Online

Waterways: clean-up

We all have the power to help keep our coastlines, rivers, lakes, swamps, creeks, floodplains, billabongs and estuaries clean by diverting rubbish from our waterways. This can be done with regular clean-ups, picking up litter when you see it, and changing our behaviour such as limiting our use of single-use plastic. This ...

Downloadable

What’s the cost?

This lesson explores gambling losses by comparing losses to other average household purchases. Students then explore how this money could be more profitably invested in a compound interest scheme over time. Finally, students are asked to critically reflect on the true social and financial cost of gambling and to consider ...

Downloadable

Lucky lottery

In this lesson, students play a simple lottery game, analyse their odds of winning and how this influences the decisions they made. Students determine the differences between experimental and mathematical probability, conduct a simulation modelling an event and critically evaluate the odds of winning the lottery. The lesson ...

Online

Teaching consumer and financial literacy

This web page offers teachers a variety of resources to help them plan for embedding financial literacy topics across the curriculum. The page covers how to gauge students' financial literacy, how to plan to include financial literacy in meaningful ways and many other resources and support.

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Whose Country: exploring First Nations peoples languages map (13-18yrs)

This activity introduces the Aboriginal and Torres Strait Islander peoples as the First Nations peoples of this Country. They are the traditional custodians of the lands, waterways and skies across Australia and that it is important for us to recognise that. Learning about Aboriginal and Torres Strait Islander languages ...

Online

Systems Thinking and AI applications

This lesson takes a systems thinking approach to understanding the place of artificial intelligence (AI) as a component within solutions to real world problems, such as predicting bushfire hotspots, spotting and monitoring animals in the wild, automated horticulture and agriculture, and early detection of medical issues.

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Spreadsheets come alive

In this lesson sequence use the ‘Odds and evens’ problem as a springboard. Students construct interactive spreadsheets designed to address particular needs. This lesson also demonstrates an approach to programming known as rapid application development (RAD).

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Collect, sort and compare data: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Collect, sort and compare data. Students examine different techniques for collecting types of data and begin to consider the challenges of collecting representative data by sampling a population.

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Behaving with real class – Using a visual language

This lesson sequence offers an approaches to teaching object-oriented principles using visual programming. It attempts to address the problem that many of programming languages are too complex and their environments confusing for many students.

Text

Wildlife crime and the law

This sequence of five lesson ideas focuses on the concept that Australia's biosecurity and environmental wellbeing are enhanced when individuals understand the behaviours, rules and laws associated with being an environmentally responsible citizen. The resource provides students with the opportunity to explore how Australia’s ...

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Coding a sentimental chatbot in Python

Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...

Online

Design and deliver

In this lesson sequence students create a website that acts as a showcase for a portfolio of their digital work. They learn about flexible design and how to design a site that can be viewed on a browser using any size of screen.

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Everything you always wanted to know…

In this lesson sequence students design, build and evaluate their own database and perform queries and build reports based on that database. Students should have prior experience creating a flat file database.

Video

Artificial Intelligence Explainers: Video 2: AI in our everyday life | Digital Technologies Hub

In this video we look at the ways AI is making decisions that can affect your daily life. Discover some AI applications that are designed to make our lives easier. See how a machine can be considered smart as it performs human-like behaviours such as recognising speech, text, images and being able to reason. This is the ...